The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
Sheet metal double door satchel charge.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Timed explosive charges are not to be confused with explosives.
Explosive 5 56 rifle ammo 63.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and.
Short about guide here i ll show satchel raid s and what is needed for them.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
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Explosive 5 56 rifle ammo.
3 timed explosive charge.
It requires double the materials but allows for more space within your base.
Information accurate as of.
1 explosive 5 56 rifle ammo.
Once a satchel charge has been stuck to an object it will automatically arm itself.
It requires less gunpowder metal to destroy sheet metal doors when compared to satchel charges.
Both the sheet metal door and sheet metal double door require 4 satchel charges to be destroyed.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
Luke 4 satchels.
51dmg 5 rockets.
Iron door 4 satchels.
One of the few downsides of this ammunition as compared to regular 5 56 rifle ammo is that it is more expensive to craft it.
It also deals relatively significant damage to wood stone and sheet metal structures and especially to sheet metal doors.
It has the same health as a sheet metal door.
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This guide shows details of satchel raid s and what is needed for them.
On the double doors also.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
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Wooden door 2 satchels.
Crafting a satchel charge requires.
Hqm door 12 satchels.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Sheet metal double door.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.